GMT Games - Wild Blue Yonder

★★★★☆ 4.0 28 reviews

$135.00
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Product details

Management number 206983205 Release Date 2025/10/29 List Price $60.75 Model Number 206983205
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ETA: Date TBA


In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war.

Since then there have been two more games (Corsairs and Hellcats, Zero!), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944.

Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games.

Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

COMPONENTS:

  • 220 Action Cards
  • 300 Aircraft Cards
  • 264 5/8" counters
  • Four Double-sided Target cards
  • Seven Double-sided Campaign cards
  • Four Double-sided Campaign Log Sheets
  • One Land Campaign Log Sheet
  • One Campaign Display
  • One Double-sided 11"x17" Resource/Player Aid Card
  • One Dogfight Rulebook
  • One Campaign Rulebook

TIME TO PLAY

Dogfights:15 minutes
Campaigns: 60 minutes
AGE:    14+
NUMBER OF PLAYERS : 2 or more


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